![]() In the days to come, face-to-face comparisons should tell us more about exactly how NVIDIA's upscaling compares to FSR and, indeed, to DLSS.įor over two years, NVIDIA has been offering a driver-based spatial upscaler called NVIDIA Image Scaling in the NVIDIA Control Panel, which enables sharpening and upscaling for ALL your games, without the need for game developer integration. Considering that FSR is full open source, it's not outside the realm of possibility that NVIDIA's upscaling code draws on it, in which case image quality will end up being largely similar. As of now, it isn't certain exactly how NVIDIA's solution compares to FSR, apart from the fact that they both use spatial techniques. NVIDIA is now offering a similar spatial upscaling solution that's built into GeForce Experience. Software solutions like Lossless Scaling and Magpie even offered users a third-party approach to add FSR into any game. FSR's relative simplicity and open source nature, however, made it easier for developers to implement in a wider range of games. However, closer analysis indicated that FSR wasn't much more than a simple spatial upscaler with a contrast adaptive sharpening pass. When AMD released FSR ( FidelityFX Super Resolution) earlier in the year, it was touted as an open-source, more accessible alternative to NVIDIA's AI-based DLSS upscaling. But, more interestingly, it seemingly brings in a new, "six-tap" spatial upscaling algorithm that's accessible in all games via the GeForce Experience overlay. Even if moved completely offscreen (Alt Space, M, arrowkeys, enter), shortcut keys will function as long as it is not minimized.NVIDIA's latest driver update introduces DLSS 2.3 in a number of games.
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